Wounds are applied to body locations. Each wound received has a level and subsequent wounds to that location to not increase this level but instead apply additional wounds to that location. For example if a character is shot in the right arm and gets a level 3 wound in the first round and is shot in that same arm for a level 3 wound in the second round of combat they now have two level 3 wounds and not a level 6 wound. They would suffer the combined attribute penalty for both wounds.
Immobilized = If you Speed penalty ever surpasses your Speed attribute you cannot move.
Wound Level | Head | Torso | ARM | LEG | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Minor Wound | Minor Wound | Minor Wound | Minor Wound | ||||||||
2 | Perception -1 | Body -1 | Agility -1 | Speed -1 | ||||||||
3 | Perception -1 | Speed -1 | Body -1 | Perception -1 | Agility -1 | Body -1 | Speed -1 | Agility -1 | ||||
4 | Perception -2 | Speed -1 | Body -2 | Perception -1 | Agility -2 | Body -1 | Speed -2 | Agility -1 | ||||
5 | Perception -2 | Speed -1 | Body -2 | Perception -1 | Agility -2 | Body -1 | Speed -2 | Agility -1 | ||||
6 | Perception -3 | Speed -1 | Body -3 | Perception -1 | Agility -3 | Body -1 | Speed -3 | Agility -1 | ||||
7 | Perception -3 | Speed -2 | Body -3 | Perception -2 | Agility -3 | Body -2 | Speed -3 | Agility -2 | ||||
8 | Perception -4 | Speed -2 | Body -4 | Perception -2 | Agility -4 | Body -2 | Speed -4 | Agility -2 | ||||
9 | Perception -4 | Speed -2 | Body -4 | Perception -2 | Agility -4 | Body -2 | Speed -4 | Agility -2 | ||||
10 | Death | Death | Limb Loss | Limb Loss |