Like every other hobby out there if you ask the question of those in the hobby everyone has a slightly different answer on just what a roleplaying game is an what they want to get out of it. At it’s core a tabletop roleplaying game is a game where a player takes on the role of a character and makes decisions based on how they believe the character would think and act. Traditionally one person plays the role of the game master and that person represents the world, all the people in it, and an arbitrator of the rules. This is the person presenting the story and situations that the players are interacting with. Roleplaying is a social hobby and involves interacting with your friends and fellow gamers to craft a story bound by rules and a random outcome generator most commonly dice. As the hobby and technology has evolved this has grown from a group of people around a single table to include online options as well.
Like most hobbies roleplaying games have their own set of language that is mostly shorthand for longer phrases. We will not try to cover every term in this book, but we will present some of the most common terminology you will encounter and that will be used throughout.
Skies of Glass is designed to be played with a minimal investment and using items you likely have around your house already. To play Skies of Glass the minimum you will need is:
For optimal gameplay you will also need a hit location die or a D12. Toy bullets are encouraged to help capture the feel of the setting.
The internet provides many good resources for learning about role-playing games from blogs and videos to podcasts. We recommend the podcast Fear the Boot which can be found at https://www.feartheboot.com/ftb/