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conflict

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Table of Contents

Conflict

Social

Melee

Melee combat is an opposed roll with both combatants having the opportunity to injure the other. Body or Agility can be used as the attribute rolled as appropriate for the method of combat being used. The character who rolls highest is successful and hits the opposing character. In the case of a tie neither character was able to get the advantage.

Ranged

Ranged combat uses agility as the modifying attribute. The base target to hit is 6, but that is modified by many factors.

  • Distance to target=
  • Weapon's optimal range=
  • Target Movement=
  • Attacker's Movement=
  • Cover=

Damage

The location hit by an attack is determined by rolling a hit location die. If a hit location die is not available a D12 may be substituted using the following chart.

  1. Attacker's Choice
  2. Head
  3. Right arm
  4. Left arm
  5. Right leg
  6. Right leg
  7. Left leg
  8. Left leg
  9. Torso
  10. Torso
  11. Torso
  12. Torso
conflict.1580859285.txt.gz · Last modified: 2020/02/04 17:34 by wayne