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Melee combat is an opposed roll with both combatants having the opportunity to injure the other. Body or Agility can be used as the attribute rolled as appropriate for the method of combat being used. The character who rolls highest is successful and hits the opposing character. In the case of a tie neither character was able to get the advantage.
Ranged combat uses agility as the modifying attribute. The base target to hit is 6, but that is modified by many factors.
The location hit by an attack is determined by rolling a hit location die. If a hit location die is not available a D12 may be substituted using the following chart.