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attributes

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Attributes

Attributes are the base statistics that represent who your character is and they generally will not change. They are the basis for every dice roll you will make in game and can impacted by game events such as injury.

Setting Attributes

Each character starts the game with a total of 36 points to divide among the six attributes. No attribute may be below 2 or above 10, as these represent the functional minimum and maximum of normal people.

Higher attribute scores represent a character's strengths, while lower ones represent their weaknesses.

Certain game elements (such as equipment or injury) may shift attributes below 2 or above 10, but this shouldn't normally occur during this step of character creation.

Attribute Definitions

Body

Body represents a character's overall physical health. It can help them survive injury, withstand the elements, lift heavy objects, and hit harder.

Agility

Agility represents a character's physical precision. It can help them walk across a narrow catwalk, climb a slippery surface, aim a gun, or thread a needle.

Perception

Perception represents how aware a character is of their surroundings. It is the skill rolled to see, hear, smell, or otherwise notice something in the environment.

Smarts

Smarts represents how intelligent a character is. This frequently equates to what a character knows but it is also the more abstract aspects of intelligence like how quickly a character can learn.

Social

Social represents a characters charisma when interacting with others. This can be interacting, negotiating, or even intimidation. How well a character can get the result they want when talking to others.

Speed

Speed represents how quickly a character can move. It affects both their speed in a flat run and how quickly they can move in response to threats. If your speed is reduced to 0 or below for any reason you cannot move without assistance.

attributes.1581633073.txt.gz · Last modified: 2020/02/13 16:31 by wayne