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attributes

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Attributes

Attributes are the statistics that represent your character.

Setting Attributes

Each character starts the game with a total of 36 points to divide among the six attributes. No attribute may be below 2 or above 10, as these represent the functional minimum and maximum of normal people.

Higher attribute scores represent a character's strengths, while lower ones represent their weaknesses.

Certain game elements (such as equipment or injury) may shift attributes below 2 or above 10, but this shouldn't normally occur during this step of character creation.

Attribute Definitions

Body

Body represents a character's overall physical health. It can help them survive injury, withstand the elements, lift heavy objects, and hit harder.

Agility

Agility represents a character's physical precision. It can help them walk across a narrow catwalk, climb a slippery surface, aim a gun, or thread a needle.

Perception

Perception represents how aware a character is of their surroundings. It is the skill rolled to see, hear, smell, or otherwise notice something in the environment.

Smarts

Smarts represents how intelligent a character is. This frequently equates to what a character knows but it is also the more abstract aspects of intelligence like how quickly a character can learn.

Social

Social represents a characters charisma when interacting with others. This can be interacting, negotiating, or even intimidation. How well a character can get the result they want when talking to others.

Speed

Speed represents how quickly a character can move. It affects both their speed in a flat run and how quickly they can move in response to threats.

attributes.1581632629.txt.gz · Last modified: 2020/02/13 16:23 by wayne