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        <title>attributes</title>
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        <description>Attributes

Attributes represent the qualities that everyone of us is born with. While some people are naturally strong and tough, others may be smart and fast. Some people may be able to be friends with everyone they meet but not be able to lift a sack of potatoes and everything in between.</description>
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        <title>bullets</title>
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        <description>Bullets

Bullets are a type of token that can be used to help characters by adjusting die rolls or various game circumstances. They are meant to tweak situations to increase the odds of survival and success. However, they come with a risk. Each time a Bullet is spent, it will pass to the Game Master to be potentially spent against the players.</description>
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        <title>character_creation</title>
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        <description>Character Creation

Characters in Skies of Glass are defined by a variety of values. While these are important and are the tools by which your character manipulates the world, the most important part of the character is your concept. All the values on the sheet should reflect the image in your head of who your character is.</description>
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        <description>Conflict

Melee

Melee combat is an opposed roll with both combatants having the opportunity to injure the other.  Body or Agility can be used as the attribute rolled as appropriate for the method of combat being used.  The character who rolls highest is successful and hits the opposing character.  In the case of a tie neither character was able to get the advantage.</description>
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        <title>equipment</title>
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        <description>Equipment

Armor

Armor is applied to individual locations on the body.  Damage when taken to that body location is reduced by the value of the armor.  Armor does not stack and instead you receive the highest value of armor worn on the location. 

	*</description>
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        <dc:date>2020-02-04T17:05:27-0500</dc:date>
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        <title>game_play</title>
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        <description>Game Play

	*  Rolling Dice
	*  Conflict
	*  Wounds
	*  Bullets</description>
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        <title>group_dynamics</title>
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        <description>Group Dynamics

Template

Before starting a new campaign, the GM should go through a series of questions to build what is known as a group Template.  This helps ensure that the campaign is setting itself up for success and avoiding common pitfalls that lead to failed games.  
Below are ten questions to help you develop an effective group template with an eye for the history and traits the individual characters will have in common. This questionnaire is a good starting point, but it is neither co…</description>
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        <title>introduction</title>
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        <description>What is Skies of Glass?

Skies of Glass is a post apocalypse tabletop roleplaying game that aims to present a believable post nuclear world. The themes, events, and major organizations are based off the real world and what is happening in it. With the world's growing technology, expanding understanding of the sciences, and ever growing problems, every aspect of the game should make those involved stop and think,</description>
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        <title>pre-nuke_history</title>
        <link>http://www.skiesofglass.com/doku.php?id=pre-nuke_history&amp;rev=1582040096&amp;do=diff</link>
        <description>Exploration of Space

Technology

Genetic Constructs</description>
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        <dc:date>2020-02-18T15:44:53-0500</dc:date>
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        <title>rolling_dice</title>
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        <description>Rolling Dice

When any action is in question you will roll dice to determine the outcome.  The base roll is 2D6 modified by the appropriate attribute.  If an action is contested both parties will roll dice against each other, but if an action is not then dice is rolled against a target difficulty number.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rpg_basics</title>
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        <description>Roleplaying Game Basics

What is a Roleplaying Game?

Like every other hobby out there if you ask the question of those in the hobby everyone has a slightly different answer on just what a roleplaying game is an what they want to get out of it.  At it’s core a tabletop roleplaying game is a game where a player takes on the role of a character and makes decisions based on how they believe the character would think and act.  Traditionally one person plays the role of the game master and that perso…</description>
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        <title>session_zero</title>
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        <description>Group Template</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
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        <description>*  Pre-Nuke History
	*  The Skies of Glass and the Humbling of Man
	*  Macro Setting
	*  Micro Setting Examples</description>
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        <dc:date>2019-04-29T13:00:04-0500</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>starting_bullets</title>
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        <description>Starting Bullets

Whenever a character is created, they should be given three tokens, called Bullets. These Bullets can be used to modify die rolls and change some game circumstances to give the character a little help surviving the post-nuclear world. Bullets should not be confused with literal bullets (or other forms of ammunition), though they can offer some boons in that regard.</description>
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        <dc:date>2020-02-18T09:29:09-0500</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>table_of_contents</title>
        <link>http://www.skiesofglass.com/doku.php?id=table_of_contents&amp;rev=1582039749&amp;do=diff</link>
        <description>Table of Contents

	*  Introduction
	*  RPG Basics
	*  Session Zero
	*  Character Creation
	*  Game Play
	*  Group Dynamics
	*  Setting Information

NOTE - Game Play should include...

Rolling Dice
Wounds
Recovery
Infection
Survival
Environmental Danger
Conflict
Bullets

NOTE - Setting Information should include...

History
Macro-Setting
Sample Locales
Making Your Own Locale
Economy</description>
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        <dc:date>2020-02-13T16:46:26-0500</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits</title>
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        <description>Traits

Traits help define a character by describing the tasks they're uniquely good at or struggle with. Traits are similar to the skill systems in many other roleplaying games, but instead of picking from a set list, they're left open to your ideas; you can define your character's strengths and weaknesses in your own terms.</description>
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        <dc:date>2020-02-16T17:02:01-0500</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wounds</title>
        <link>http://www.skiesofglass.com/doku.php?id=wounds&amp;rev=1581894121&amp;do=diff</link>
        <description>Wounds

Wounds are applied to body locations.  Each wound received has a level and subsequent wounds to that location to not increase this level but instead apply additional wounds to that location.  For example if a character is shot in the right arm and gets a level 3 wound in the first round and is shot in that same arm for a level 3 wound in the second round of combat they now have two level 3 wounds and not a level 6 wound.  They would suffer the combined attribute penalty for both wounds.</description>
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