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Armor

Armor is applied to individual locations on the body.  Damage when taken to that body location is reduced by the value of the armor.  Armor does not stack and instead you receive the highest value of armor worn on the location. 

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        <description>Group Dynamics

Template

Before starting a new campaign, the GM should go through a series of questions to build what is known as a group Template.  This helps ensure that the campaign is setting itself up for success and avoiding common pitfalls that lead to failed games.  
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When any action is in question you will roll dice to determine the outcome.  The base roll is 2D6 modified by the appropriate attribute.  If an action is contested both parties will roll dice against each other, but if an action is not then dice is rolled against a target difficulty number.</description>
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        <description>Roleplaying Game Basics

What is a Roleplaying Game?

Like every other hobby out there if you ask the question of those in the hobby everyone has a slightly different answer on just what a roleplaying game is an what they want to get out of it.  At it’s core a tabletop roleplaying game is a game where a player takes on the role of a character and makes decisions based on how they believe the character would think and act.  Traditionally one person plays the role of the game master and that perso…</description>
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        <description>Bullets

Bullets are a type of token that can be used to help characters by adjusting die rolls or various game circumstances. They are meant to tweak situations to increase the odds of survival and success. However, they come with a risk. Each time a Bullet is spent, it will pass to the Game Master to be potentially spent against the players.</description>
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Melee

Melee combat is an opposed roll with both combatants having the opportunity to injure the other.  Body or Agility can be used as the attribute rolled as appropriate for the method of combat being used.  The character who rolls highest is successful and hits the opposing character.  In the case of a tie neither character was able to get the advantage.</description>
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Characters in Skies of Glass are defined by a variety of values. While these are important and are the tools by which your character manipulates the world, the most important part of the character is your concept. All the values on the sheet should reflect the image in your head of who your character is.</description>
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