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traits [2019/05/01 12:04] dan |
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Traits help define a character by describing the tasks they're uniquely good at or struggle with. Traits are similar to the skill systems in many other roleplaying games, but instead of picking from a set list, they're left open to your ideas; you can define your character's strengths and weaknesses in your own terms. | Traits help define a character by describing the tasks they're uniquely good at or struggle with. Traits are similar to the skill systems in many other roleplaying games, but instead of picking from a set list, they're left open to your ideas; you can define your character's strengths and weaknesses in your own terms. | ||
- | Each character has four Traits, as defined below. How the Traits impact gameplay is defined in the [[Rolling Traits|Rolling Traits]] section. | + | Each character has four Traits, as defined below. How the Traits impact gameplay is defined in the [[Rolling Against Traits|Rolling Against Traits]] section. |
===== Types of Traits ===== | ===== Types of Traits ===== | ||
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If you're having difficulty coming up with your Traits, here are some ideas you can use for inspiration. | If you're having difficulty coming up with your Traits, here are some ideas you can use for inspiration. | ||
- | Agriculture | + | * Agriculture |
- | Artist | + | * Artist |
- | Carousing | + | * Carousing |
- | Computers | + | * Computers |
- | Historian | + | * First Impressions |
- | Hunter | + | * Historian |
- | Mathematics | + | * Hunter |
- | Mechanics | + | * Local Guide |
- | Medical Care | + | * Mathematics |
- | Merchanting | + | * Mechanics |
- | Persuasion | + | * Medical Care |
- | Rabble Rousing | + | * Merchanting |
- | Sharpshooter | + | * Persuasion |
- | Sheriff | + | * Rabble Rousing |
- | Street Magic | + | * Sharpshooter |
+ | * Sheriff | ||
+ | * Street Magic | ||
===== Maintaining Balance ===== | ===== Maintaining Balance ===== |