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equipment [2020/03/31 21:17]
wayne
equipment [2020/03/31 21:20] (current)
wayne
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 The categories are… The categories are…
  
-  - 1. Face-to-Face - Melee range. Someone that is within the reach of your arm plus the length of any reasonable melee weapon. For example, two yards. +  - **Face-to-Face** - Melee range. Someone that is within the reach of your arm plus the length of any reasonable melee weapon. For example, two yards. 
-  - 2. Across a Room - Out of reach, but still close by. For example, five yards. +  - **Across a Room** - Out of reach, but still close by. For example, five yards. 
-  - 3. Down a Hall - A modest distance away, but close enough they’d still hear you in a standard speaking voice. For example, ten yards. +  - **Down a Hall** - A modest distance away, but close enough they’d still hear you in a standard speaking voice. For example, ten yards. 
-  - 4. Down a Street - Far enough away that you can still see them, but they appear noticeably smaller and are harder to communicate with. For example, 30 yards. +  - **Down a Street** - Far enough away that you can still see them, but they appear noticeably smaller and are harder to communicate with. For example, 30 yards. 
-  - 5. Across a Block - They are now a very long way away. They can still be seen with the unaided eye but shooting with anything but the most precise weapons is almost a waste of ammo. For example, 100 yards. +  - **Across a Block** - They are now a very long way away. They can still be seen with the unaided eye but shooting with anything but the most precise weapons is almost a waste of ammo. For example, 100 yards. 
-  - 6. Across a Town - The person is the equivalent of many blocks away. They may not even be visible without assistance. For example, 1000 yards.+  - **Across a Town** - The person is the equivalent of many blocks away. They may not even be visible without assistance. For example, 1000 yards.
  
  
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 The base damage for a pistol is 2d6 and a rifle is 3d6.  If you need to stat a ranged weapon that is not on the chart you can start with these values and modify them as you see fit.  ​ The base damage for a pistol is 2d6 and a rifle is 3d6.  If you need to stat a ranged weapon that is not on the chart you can start with these values and modify them as you see fit.  ​
  
-^ Weapon ​          ^ Damage ​ ^ Optimal Range  ^ Properties  ​^ Notes                                   ^ +^ Weapon ​          ^ Damage ​ ^ Optimal Range  ^ Tags    ​^ Notes                                   ^ 
-| Bow              | 2d6     | Room           ​| ​            ​|                                         | +| Bow              | 2d6     | Room           ​| ​        ​|                                         | 
-| Crossbow ​        | 3d6     | Room           ​| ​            ​|                                         | +| Crossbow ​        | 3d6     | Room           ​| ​        ​|                                         | 
-| Dead Mans Gun    | 4d6     | Face to Face   | Deadly ​     |                                         | +| Dead Mans Gun    | 4d6     | Face to Face   | Deadly ​ |                                         | 
-| Particle Pistol ​ | 2d6     | Hallway ​       | Energy ​     |                                         | +| Particle Pistol ​ | 2d6     | Hallway ​       | Energy ​ |                                         | 
-| Particle Rifle   | 3d6     | Hallway ​       | Energy ​     |                                         | +| Particle Rifle   | 3d6     | Hallway ​       | Energy ​ |                                         | 
-| Pistol ​          | 2d6     | Room           ​| ​            ​|                                         | +| Pistol ​          | 2d6     | Room           ​| ​        ​|                                         | 
-| Rifle            | 3d6     | Hallway ​       |             ​|                                         | +| Rifle            | 3d6     | Hallway ​       |         ​|                                         | 
-| Shotgun ​         | 4d6     | Room           ​| ​            ​| Can be loaded with scattershot or Slug  | +| Shotgun ​         | 4d6     | Room           ​| ​        ​| Can be loaded with scattershot or Slug  | 
-| Sling            | 2d6     | Room           ​| ​            ​|                                         | +| Sling            | 2d6     | Room           ​| ​        ​|                                         | 
-| Sub Machine Gun  | 2d6     | Room           ​| ​            ​| Single and burst fire mode              |+| Sub Machine Gun  | 2d6     | Room           ​| ​        ​| Single and burst fire mode              |
  
 ==== AOE ==== ==== AOE ====
  
-^ Weapon ​  ^ Damage ​ ^ Optimal Range  ^ Properties  ​^ Notes  ^ +^ Weapon ​  ^ Damage ​ ^ Optimal Range  ^ Tags       ^ Notes  ^ 
-| Grenade ​ | 3d6     ​| ​face to face   | Explosion ​  ​|        | +| Grenade ​ | 3d6     ​| ​Room           | Explosion ​ |        | 
-| Molotov ​ | 3d6     | face to face   | Burning ​    ​|        |+| Molotov ​ | 3d6     | face to face   | Burning ​   |        |
  
  
equipment.1585707433.txt.gz · Last modified: 2020/03/31 21:17 by wayne