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equipment [2020/03/31 21:06] wayne |
equipment [2020/03/31 21:20] (current) wayne |
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==== Weapon Range ==== | ==== Weapon Range ==== | ||
- | Weapon Range | ||
Every weapon has a range that is considered optimal and anything outside of that range increases the difficulty to hit. Weapon range occurs across several categories that are intentionally descriptive. For example, a range is “Across the room” instead of 5-20 feet to help make combat faster. Certain weapons that have tags that restrict them more specifically. For example, a sword may have a “Melee” tag, which means it cannot be used at any range outside of face-to-face. But with most ranged weapons they can be used at any attack range. The question is only how hard it is to hit. | Every weapon has a range that is considered optimal and anything outside of that range increases the difficulty to hit. Weapon range occurs across several categories that are intentionally descriptive. For example, a range is “Across the room” instead of 5-20 feet to help make combat faster. Certain weapons that have tags that restrict them more specifically. For example, a sword may have a “Melee” tag, which means it cannot be used at any range outside of face-to-face. But with most ranged weapons they can be used at any attack range. The question is only how hard it is to hit. | ||
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The categories are… | The categories are… | ||
- | - 1. Face-to-Face - Melee range. Someone that is within the reach of your arm plus the length of any reasonable melee weapon. For example, two yards. | + | - **Face-to-Face** - Melee range. Someone that is within the reach of your arm plus the length of any reasonable melee weapon. For example, two yards. |
- | - 2. Across a Room - Out of reach, but still close by. For example, five yards. | + | - **Across a Room** - Out of reach, but still close by. For example, five yards. |
- | - 3. Down a Hall - A modest distance away, but close enough they’d still hear you in a standard speaking voice. For example, ten yards. | + | - **Down a Hall** - A modest distance away, but close enough they’d still hear you in a standard speaking voice. For example, ten yards. |
- | - 4. Down a Street - Far enough away that you can still see them, but they appear noticeably smaller and are harder to communicate with. For example, 30 yards. | + | - **Down a Street** - Far enough away that you can still see them, but they appear noticeably smaller and are harder to communicate with. For example, 30 yards. |
- | - 5. Across a Block - They are now a very long way away. They can still be seen with the unaided eye but shooting with anything but the most precise weapons is almost a waste of ammo. For example, 100 yards. | + | - **Across a Block** - They are now a very long way away. They can still be seen with the unaided eye but shooting with anything but the most precise weapons is almost a waste of ammo. For example, 100 yards. |
- | - 6. Across a Town - The person is the equivalent of many blocks away. They may not even be visible without assistance. For example, 1000 yards. | + | - **Across a Town** - The person is the equivalent of many blocks away. They may not even be visible without assistance. For example, 1000 yards. |
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The base damage for a melee weapon is 2d6. If you need to stat a weapon that is not listed in the rules start with 2d6 and modify it as you see fit. For example you might add a +2 to damage if you wrap barbed wire around a club. | The base damage for a melee weapon is 2d6. If you need to stat a weapon that is not listed in the rules start with 2d6 and modify it as you see fit. For example you might add a +2 to damage if you wrap barbed wire around a club. | ||
- | ^ Weapon ^ Damage ^ Optimal Range ^ Notes ^ | + | ^ Weapon ^ Damage ^ Optimal Range ^Tags ^ Notes ^ |
- | | Bayonet | 2d6 | face to face | | | + | | Bayonet | 2d6 | face to face | Melee | | |
- | | Club | 1d6 +1/2 STR | face to face | | | + | | Club | 1d6 +1/2 STR | face to face | Melee | | |
- | | Knife | 2d6 | face to face | | | + | | Knife | 2d6 | face to face | | | |
- | | Spear | 2d6 | face to face | | | + | | Spear | 2d6 | face to face | Melee | | |
- | | Sword | 3d6 | face to face | | | + | | Sword | 3d6 | face to face | Melee | | |
- | | Unarmed | 1d6 +1/4 STR | face to face | | | + | | Unarmed | 1d6 +1/4 STR | face to face | Melee | | |
==== Ranged ==== | ==== Ranged ==== | ||
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The base damage for a pistol is 2d6 and a rifle is 3d6. If you need to stat a ranged weapon that is not on the chart you can start with these values and modify them as you see fit. | The base damage for a pistol is 2d6 and a rifle is 3d6. If you need to stat a ranged weapon that is not on the chart you can start with these values and modify them as you see fit. | ||
- | ^ Weapon ^ Damage ^ Optimal Range ^ Properties ^ Notes ^ | + | ^ Weapon ^ Damage ^ Optimal Range ^ Tags ^ Notes ^ |
- | | Bow | 2d6 | Room | | | | + | | Bow | 2d6 | Room | | | |
- | | Crossbow | 3d6 | Room | | | | + | | Crossbow | 3d6 | Room | | | |
- | | Dead Mans Gun | 4d6 | Face to Face | Deadly | | | + | | Dead Mans Gun | 4d6 | Face to Face | Deadly | | |
- | | Particle Pistol | 2d6 | Hallway | Energy | | | + | | Particle Pistol | 2d6 | Hallway | Energy | | |
- | | Particle Rifle | 3d6 | Hallway | Energy | | | + | | Particle Rifle | 3d6 | Hallway | Energy | | |
- | | Pistol | 2d6 | Room | | | | + | | Pistol | 2d6 | Room | | | |
- | | Rifle | 3d6 | Hallway | | | | + | | Rifle | 3d6 | Hallway | | | |
- | | Shotgun | 4d6 | Room | | Can be loaded with scattershot or Slug | | + | | Shotgun | 4d6 | Room | | Can be loaded with scattershot or Slug | |
- | | Sling | 2d6 | Room | | | | + | | Sling | 2d6 | Room | | | |
- | | Sub Machine Gun | 2d6 | Room | | Single and burst fire mode | | + | | Sub Machine Gun | 2d6 | Room | | Single and burst fire mode | |
==== AOE ==== | ==== AOE ==== | ||
- | ^ Weapon ^ Damage ^ Optimal Range ^ Properties ^ Notes ^ | + | ^ Weapon ^ Damage ^ Optimal Range ^ Tags ^ Notes ^ |
- | | Grenade | 3d6 | face to face | Explosion | | | + | | Grenade | 3d6 | Room | Explosion | | |
- | | Molotov | 3d6 | face to face | Burning | | | + | | Molotov | 3d6 | face to face | Burning | | |