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Armor is applied to individual locations on the body. Damage when taken to that body location is reduced by the value of the armor. Armor does not stack and instead you receive the highest value of armor worn on the location.
The base damage for a melee weapon is 2d6. If you need to stat a weapon that is not listed in the rules start with 2d6 and modify it as you see fit. For example you might add a +2 to damage if you wrap barbed wire around a club.
Weapon | Damage | Optimal Range | Notes |
---|---|---|---|
Bayonet | 2d6 | face to face | |
Club | 1d6 +1/2 STR | face to face | |
Knife | 2d6 | face to face | |
Spear | 2d6 | face to face | |
Sword | 3d6 | face to face | |
Unarmed | 1d6 +1/4 STR | face to face |
The base damage for a pistol is 2d6 and a rifle is 3d6. If you need to stat a ranged weapon that is not on the chart you can start with these values and modify them as you see fit.
Weapon | Damage | Optimal Range | Properties | Notes |
---|---|---|---|---|
Bow | 2d6 | Room | ||
Crossbow | 3d6 | Room | ||
Dead Mans Gun | 4d6 | Face to Face | Deadly | |
Particle Pistol | 2d6 | Hallway | Energy | |
Particle Rifle | 3d6 | Hallway | Energy | |
Pistol | 2d6 | Room | ||
Rifle | 3d6 | Hallway | ||
Shotgun | 4d6 | Room | Can be loaded with scattershot or Slug | |
Sling | 2d6 | Room | ||
Sub Machine Gun | 2d6 | Room | Single and burst fire mode |
Weapon | Damage | Optimal Range | Properties | Notes |
---|---|---|---|---|
Grenade | 3d6 | face to face | Explosion | |
Molotov | 3d6 | face to face | Burning |