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equipment

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Table of Contents

Equipment

Armor

Armor is applied to individual locations on the body. Damage when taken to that body location is reduced by the value of the armor. Armor does not stack and instead you receive the highest value of armor worn on the location.

  • Thick Cloth = -1
  • Leather = -2
  • Scrap = -4
  • Steel = -6
  • Kevlar = -8
  • Kevlar with Inserts = -10
  • Combat Armor = -10
  • Power Armor = -20

Weapons

Melee

The base damage for a melee weapon is 2d6. If you need to stat a weapon that is not listed in the rules start with 2d6 and modify it as you see fit. For example you might add a +2 to damage if you wrap barbed wire around a club.

Weapon Damage Optimal Range Notes
Bayonet 2d6 face to face
Club 1d6 +1/2 STR face to face
Knife 2d6 face to face
Spear 2d6 face to face
Sword 3d6 face to face
Unarmed 1d6 +1/4 STR face to face

Ranged

The base damage for a pistol is 2d6 and a rifle is 3d6. If you need to stat a ranged weapon that is not on the chart you can start with these values and modify them as you see fit.

Weapon Damage Optimal Range Properties Notes
Bow 2d6 Room
Crossbow 3d6 Room
Dead Mans Gun 4d6 Face to Face Deadly
Particle Pistol 2d6 Hallway Energy
Particle Rifle 3d6 Hallway Energy
Pistol 2d6 Room
Rifle 3d6 Hallway
Shotgun 4d6 Room Can be loaded with scattershot or Slug
Sling 2d6 Room
Sub Machine Gun 2d6 Room Single and burst fire mode

AOE

Weapon Damage Optimal Range Properties Notes
Grenade 3d6 face to face Explosion
Molotov 3d6 face to face Burning
equipment.1582062102.txt.gz · Last modified: 2020/02/18 15:41 by wayne