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Equipment
Armor
Armor is applied to individual locations on the body. Damage when taken to that body location is reduced by the value of the armor. Armor does not stack and instead you receive the highest value of armor worn on the location.
Weapons
Melee
Weapon | Damage | Optimal Range | Notes |
Bayonet | 2d6 | face to face | |
Club | 1d6 +1/2 STR | face to face | |
Knife | 2d6 | face to face | |
Spear | 2d6 | face to face | |
Sword | 3d6 | face to face | |
Unarmed | 1d6 +1/4 STR | face to face | |
Ranged
Weapon | Damage | Optimal Range | Properties | Notes |
Bow | 2d6 | Room | | |
Crossbow | 3d6 | Room | | |
Dead Mans Gun | 4d6 | Face to Face | Deadly | |
Particle Pistol | 2d6 | Hallway | Energy | |
Particle Rifle | 3d6 | Hallway | Energy | |
Pistol | 2d6 | Room | | |
Rifle | 3d6 | Hallway | | |
Shotgun | 4d6 | Room | | |
Sling | 2d6 | Room | | |
Sub Machine Gun | 2d6 | Room | | |
AOE
Weapon | Damage | Optimal Range | Properties | Notes |
Grenade | 3d6 | face to face | Explosion | |
Molotov | 3d6 | face to face | Burning | |