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equipment

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Table of Contents

Equipment

Armor

Armor is applied to individual locations on the body. Damage when taken to that body location is reduced by the value of the armor. Armor does not stack and instead you receive the highest value of armor worn on the location.

  • Thick Cloth = -1
  • Leather = -2
  • Scrap = -4
  • Steel = -6
  • Kevlar = -8
  • Kevlar with Inserts = -10
  • Combat Armor = -10
  • Power Armor = -20

Weapons

Melee

Weapon Damage Optimal Range Notes
Bayonet 2d6 face to face
Club 1d6 +1/2 STR face to face
Knife 2d6 face to face
Spear 2d6 face to face
Sword 3d6 face to face
Unarmed 1d6 +1/4 STR face to face

Ranged

Weapon Damage Optimal Range Properties Notes
Bow 2d6 Room
Crossbow 3d6 Room
Dead Mans Gun 4d6 Face to Face Deadly
Particle Pistol 2d6 Hallway Energy
Particle Rifle 3d6 Hallway Energy
Pistol 2d6 Room
Rifle 3d6 Hallway
Shotgun 4d6 Room
Sling 2d6 Room
Sub Machine Gun 2d6 Room

AOE

Weapon Damage Optimal Range Properties Notes
Grenade 3d6 face to face Explosion
Molotov 3d6 face to face Burning
equipment.1581635970.txt.gz · Last modified: 2020/02/13 17:19 by wayne