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equipment [2020/02/04 16:50]
wayne created
equipment [2020/03/31 21:20] (current)
wayne
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 ===== Armor ===== ===== Armor =====
-==== Head ==== +Armor is applied to individual locations on the body.  Damage when taken to that body location is reduced by the value of the armor. ​ Armor does not stack and instead you receive the highest value of armor worn on the location. ​
-==== Torso ==== +
-==== Legs ====+
  
 +  * Thick Cloth = -1
 +  * Leather = -2 
 +  * Scrap = -4
 +  * Steel = -6
 +  * Kevlar = -8
 +  * Kevlar with Inserts = -10
 +  * Combat Armor = -10
 +  * Power Armor = -20
  
 ===== Weapons ===== ===== Weapons =====
 +
 +==== Weapon Range ====
 +
 +Every weapon has a range that is considered optimal and anything outside of that range increases the difficulty to hit. Weapon range occurs across several categories that are intentionally descriptive. For example, a range is “Across the room” instead of 5-20 feet to help make combat faster. Certain weapons that have tags that restrict them more specifically. For example, a sword may have a “Melee” tag, which means it cannot be used at any range outside of face-to-face. But with most ranged weapons they can be used at any attack range. The question is only how hard it is to hit.
 +
 +If you are at the weapon'​s optimal range, then no penalty is applied. If you are above or below a weapon’s optimal range, then each category shift applies a stacking +3 modifier to the target number.
 +
 +The categories are…
 +
 +  - **Face-to-Face** - Melee range. Someone that is within the reach of your arm plus the length of any reasonable melee weapon. For example, two yards.
 +  - **Across a Room** - Out of reach, but still close by. For example, five yards.
 +  - **Down a Hall** - A modest distance away, but close enough they’d still hear you in a standard speaking voice. For example, ten yards.
 +  - **Down a Street** - Far enough away that you can still see them, but they appear noticeably smaller and are harder to communicate with. For example, 30 yards.
 +  - **Across a Block** - They are now a very long way away. They can still be seen with the unaided eye but shooting with anything but the most precise weapons is almost a waste of ammo. For example, 100 yards.
 +  - **Across a Town** - The person is the equivalent of many blocks away. They may not even be visible without assistance. For example, 1000 yards.
 +
 +
 +
 ==== Melee ==== ==== Melee ====
-==== Projectile ​==== + 
-==== Energy ​====+The base damage for a melee weapon is 2d6.  If you need to stat a weapon that is not listed in the rules start with 2d6 and modify it as you see fit.  For example you might add a +2 to damage if you wrap barbed wire around a club. 
 + 
 +^ Weapon ​  ^ Damage ​       ^ Optimal Range   ​^Tags ​  ^ Notes  ^ 
 +| Bayonet ​ | 2d6           | face to face   | Melee  |        | 
 +| Club     | 1d6 +1/2 STR  | face to face   | Melee  |        | 
 +| Knife    | 2d6           | face to face   ​| ​       |        | 
 +| Spear    | 2d6           | face to face   | Melee  |        | 
 +| Sword    | 3d6           | face to face   | Melee  |        | 
 +| Unarmed ​ | 1d6 +1/4 STR  | face to face   | Melee  |        | 
 + 
 +==== Ranged ​==== 
 + 
 +The base damage for a pistol is 2d6 and a rifle is 3d6.  If you need to stat a ranged weapon that is not on the chart you can start with these values and modify them as you see fit.   
 + 
 +^ Weapon ​          ^ Damage ​ ^ Optimal Range  ^ Tags    ^ Notes                                   ^ 
 +| Bow              | 2d6     | Room           ​| ​        ​| ​                                        | 
 +| Crossbow ​        | 3d6     | Room           ​| ​        ​| ​                                        | 
 +| Dead Mans Gun    | 4d6     | Face to Face   | Deadly ​ |                                         | 
 +| Particle Pistol ​ | 2d6     | Hallway ​       | Energy ​ ​| ​                                        | 
 +| Particle Rifle   | 3d6     | Hallway ​       | Energy ​ |                                         | 
 +| Pistol ​          | 2d6     | Room           ​| ​        ​| ​                                        | 
 +| Rifle            | 3d6     | Hallway ​       |         ​| ​                                        | 
 +| Shotgun ​         | 4d6     | Room           ​| ​        | Can be loaded with scattershot or Slug  | 
 +| Sling            | 2d6     | Room           ​| ​        ​| ​                                        | 
 +| Sub Machine Gun  | 2d6     | Room           ​| ​        | Single and burst fire mode              | 
 ==== AOE ==== ==== AOE ====
  
 +^ Weapon ​  ^ Damage ​ ^ Optimal Range  ^ Tags       ^ Notes  ^
 +| Grenade ​ | 3d6     | Room           | Explosion ​ |        |
 +| Molotov ​ | 3d6     | face to face   | Burning ​   |        |
  
  
equipment.1580856630.txt.gz · Last modified: 2020/02/04 16:50 by wayne