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conflict [2020/02/04 17:19]
wayne created
conflict [2020/02/18 12:06] (current)
wayne
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 ====== Conflict ====== ====== Conflict ======
-===== Social =====+
 ===== Melee ===== ===== Melee =====
  
Line 7: Line 7:
 ===== Ranged ===== ===== Ranged =====
  
-Ranged combat uses agility as the modifying attribute. ​     +Ranged combat uses agility as the modifying attribute. ​ The base target to hit is 6, but that is modified by many factors. 
 +  * +3 for each range category shift away from optimal 
 +  * +3 for soft or partial cover  
 +  * +3 for heavy cover 
 +  * +3 for poor light or reduced visibility 
 +  * +3 if the target is running 
 +  * +3 if the shooter is running 
 +  * -3 if the shooter is still 
 +  * -3 if the target is still 
 +  * -6 for a round spent aiming 
 +  * No modification for walking or slow movement 
 + 
 + 
 +===== Special Rules for Weapons ===== 
 + 
 +==== Properties ==== 
 + 
 +  * Explosion = Explodes filling an area appropriate for the weapon. ​ All targets within this area receive full damage to all locations 
 +  * Burning = Flaming material covers an area appropriate for the weapon. ​ At the start of each combat order thereafter roll 1d6.  ON a 1 the fire goes out.  As long as it burns anyone in the area at the start of their turn takes full damage. ​ Upon leaving the area a character may spend a move or attack action to extinguish themselves. ​ Otherwise they will continue to burn at the start of each move turn with their personal fire going out on a 1d6 roll of 1 or 2. 
 +  * Deadly = On a critical failure during attack the weapon explodes in the users hands dealing an attack to the user.   
 +  * Energy = Ignores 10 points of armor 
 +  * Semi-Automatic = Weapon may make two independent attacks a round. ​ The second shot has a +3 penalty to hit difficulty. ​  
 +  * Full Automatic = automatically has the Semi-Auto Perk  
 +  * Fast Load = Requires no actions to reload 
 +  * Breech = Requires 1 round per shot to reload 
 +  * Muzzle-Loaded = Requires three rounds per shot to reload. 
 +  * Sawed off\Scatter Shot = +3 to attack roll.  Potential to hit multiple targets or one target in multiple locations. ​ Armor has double value against scatter shot and damage is halved at long range. 
 + 
 +==== Techniques ==== 
 + 
 +  * Spray and Pray = Weapon may be fired wildly at a target hoping one of the bullets in the barrage will hit.  Each bullet gives a +1 bonus to hit.  Success means a bullet hit.  For each 3 points of additional success another bullet hits.   
 +  * Walking Fire = Declare a first and last target. ​ Each target or man-sized space between them takes up one bullet. ​ Each target passed over may be attacked adding a +3 Penalty to difficulty 
 +  * Intercepting = If a character has not taken any actions that used their hands they may make a free attack on anyone charging to hand to hand range after their move and before their attack. ​  
 + 
 +===== Damage ===== 
  
 +The location hit by an attack is determined by rolling a hit location die.  If a hit location die is not available a D12 may be substituted using the following chart.
  
 +  - Attacker'​s Choice
 +  - Head  ​
 +  - Right arm  ​
 +  - Left arm  ​
 +  - Right leg  ​
 +  - Right leg  ​
 +  - Left leg  ​
 +  - Left leg  ​
 +  - Torso  ​
 +  - Torso  ​
 +  - Torso  ​
 +  - Torso 
  
  
  
conflict.1580858384.txt.gz · Last modified: 2020/02/04 17:19 by wayne