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bullets

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Bullets

Bullets are a type of token that can be used to help characters by adjusting die rolls or various game circumstances. They are meant to tweak situations to increase the odds of survival and success. However, they come with a risk. Each time a Bullet is spent, it will pass to the Game Master to be potentially spent against the players.

The Bullet Economy

Bullets function in a “fixed economy,” meaning there are always the exact same number in play. Bullets do not typically get added to or removed from the table.

Whenever a character enters the game, they start with three Bullets. This is the only way that Bullets can enter circulation. Therefore, at any point during play, the number of Bullets on the table should be exactly 3 x <the number of players>. For example, if there are five players, there are 15 total Bullets.

The Game Master does not count as a player and does not start with any Bullets of their own.

Spending Bullets

By the Player

By the GM

If any Bullets have been spent by the players—and thus given to the Game Master—the Game Master may spend those Bullets on behalf of NPCs in the exact same way players do. This may be done for any NPC, whether friend, enemy, or neutral bystander.

When the Game Master spends Bullets, they should be given to the player that is most affected by the expenditure. For example, if the Game Master uses a Bullet to help an NPC notice that a player-character is lying about the value of a trade item, that player should get the Bullet.

If multiple players are affected by the expenditure (for example, a merchant hiding an item from the entire party) or no players are affected by the expenditure (for example, a friendly NPC buying down the damage of an enemy attack), then the Game Master may pick the recipient player in any way they choose.

Limitations

No Sharing, Mostly

A player may choose to give one or more of their Bullets to another player. However, those Bullets may not by spent on any rolls immediately facing the other player. So if Andrea's character is being shot at,

No Competition

No Stacking

Exit and Reentry

Whenever a player-character enters or exits the game, the Bullet economy will require some adjustment.

When a Character Leaves

If a character dies—or permanently leaves the game for any reason—three Bullets should be removed from play. The Game Master should begin by giving up their own Bullets. If the Game Master does not have enough Bullets, then any remaining Bullets will be taken from players. Taxing the players like this should be done one Bullet at a time, picking the player that has the most Bullets. If multiple players have the same number of Bullets, the Game Master may either choose the player to remove a Bullet from or roll randomly to pick the target player.

When a Character Arrives

Whenever a new character enters the game—whether because a new player joins or someone that lost their character makes a new one—that player immediately gets three Bullets.

bullets.1556565843.txt.gz · Last modified: 2019/04/29 14:24 (external edit)