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bullets

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Bullets

introduction

The Bullet Economy

Whenever a character enters the game, they always start with three Bullets. This is the only way that Bullets can enter circulation. Therefore, at any point during play, the number of Bullets on the table should be exactly 3 x <the number of players>. For example, if there are five players, there are 15 total Bullets. The Game Master does not count as a player and does not start with any Bullets of their own.

Spending Bullets

By the Player

By the GM

If any Bullets have been spent by the players—and thus given to the Game Master—the Game Master may spend those Bullets on behalf of NPCs in the exact same way players do. This may be done for any NPC, whether friend, enemy, or neutral bystander.

When the Game Master spends Bullets, they should be given to the player that is most affected by the expenditure. For example, if the Game Master uses a Bullet to help an NPC notice that a player-character is lying about the value of a trade item, that player should get the Bullet.

If multiple players are affected by the expenditure (for example, a merchant hiding an item from the entire party) or no players are affected by the expenditure (for example, a friendly NPC buying down the damage of an enemy attack), then the Game Master may pick the recipient player in any way they choose.

Limitations

No Sharing, Mostly

A player may choose to give one or more of their Bullets to another player. However, those Bullets may not by spent on any rolls immediately facing the other player. So if Andrea's character is being shot at,

No Competition

No Stacking

Upon Death

If a character dies—or permanently leaves the game for any reason—their Bullets should be removed from play.

bullets.1556562750.txt.gz · Last modified: 2019/04/29 13:32 by dan