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bullets [2019/04/29 16:21]
dan
bullets [2019/04/29 16:56]
dan
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 ===== Spending Bullets ===== ===== Spending Bullets =====
 +
 +appropriate timing
 +
 +==== Timing and the Immediate Chain ====
 +
 +In order to explain when and how Bullets may be spent, it's important to introduce the concept of an Immediate Chain of rolls. The Immediate Chain represents any rolls that have already been made and the rolls that are a necessary, inescapable consequence of rolls already made. In other words, roles that are required to happen because of the rules or perhaps a chain of events in the game world that are never interrupted by player or NPC choice. One thing forces the next to happen.
 +
 +For example, the rules necessitate that an attack roll will result in a damage roll. Thus, the damage roll is a direct consequence of the attack roll, so those two rolls form an Immediate Chain of rolls.
 +
 +If a player-character chooses to mend the wound of the injured person, that came as the result of a choice—not something the rules or situation forced to occur just then. Thus, the medical roll is not part of the Immediate Chain of the attack roll.
 +
 +As another example, imagine a player-character meddling with a blocked passage in a mine. She botches the roll to clear it, and the Game Master declares the failure is causing rocks to fall on the entire party. The initial botch, the Agility checks to dodge the rocks, and the damage dealt by any rocks that hit are all knit together as a chain of consequences,​ resulting from a single choice. Thus, they form an Immediate Chain.
 +
 +However, if a player makes a Body check to dig out a friend trapped under a rock, that represents a new set of circumstances and choices, and thus it's not part of the prior chain.
  
 ==== By the Player ==== ==== By the Player ====
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 ==== By the GM ==== ==== By the GM ====
  
-If any Bullets have been spent by the players—and thus given to the Game Master—the Game Master may spend those Bullets on behalf of NPCs in the exact same way players ​do. This may be done for any NPC, whether friend, enemy, or neutral bystander.+If any Bullets have been spent by the players—and thus been given to the Game Master—the Game Master may spend those Bullets on behalf of NPCs in the exact same way players ​spend them for their own characters. This may be done for any NPC, whether friend, enemy, or neutral bystander.
  
 When the Game Master spends Bullets, they should be given to the player that is most affected by the expenditure. For example, if the Game Master uses a Bullet to help an NPC notice that a player-character is lying about the value of a trade item, that player should get the Bullet. When the Game Master spends Bullets, they should be given to the player that is most affected by the expenditure. For example, if the Game Master uses a Bullet to help an NPC notice that a player-character is lying about the value of a trade item, that player should get the Bullet.
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 ==== No Sharing, Mostly ==== ==== No Sharing, Mostly ====
  
-A player ​may choose ​to give one or more of their Bullets to another player. However, ​those Bullets may not by spent on any rolls immediately facing the other playerSo if Andrea'​s character is being shot at, +Players ​may not spend Bullets on behalf of NPCs or other players, even if the result would be beneficial ​to them. For example, a patient may not add a Bullet to their doctor'​s medical check. 
 + 
 +Players may, however, ​give their Bullets to anyone else at the table. However, Bullets ​traded in this fashion ​may not be used to modify anything that has already occurred or anything that is an inescapable consequence of rolls already made or actions already declared.
  
 ==== No Stacking ==== ==== No Stacking ====
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   - If the issue is still not resolved, then the "​passive"​ or "​target"​ party wins. In other words, a person getting shot trumps the shooter. Someone being searched trumps the person doing the searching.   - If the issue is still not resolved, then the "​passive"​ or "​target"​ party wins. In other words, a person getting shot trumps the shooter. Someone being searched trumps the person doing the searching.
   - In some cases, there may not be a clear "​passive"​ party. For example, two people might be struggling to push the same crate in opposite directions. So if the issue is still not resolved, simply have the parties roll 2d6. The party rolling highest gets to spend the Bullet. ​   - In some cases, there may not be a clear "​passive"​ party. For example, two people might be struggling to push the same crate in opposite directions. So if the issue is still not resolved, simply have the parties roll 2d6. The party rolling highest gets to spend the Bullet. ​
- 
- 
-the person to declare their intention first wins the right to use a Bullet. If two people declare at the same time,  
  
 ===== Exit and Reentry ===== ===== Exit and Reentry =====
bullets.txt · Last modified: 2020/02/18 12:08 by wayne