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bullets [2019/04/29 16:21]
dan
bullets [2019/04/29 16:36]
dan
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 ===== Spending Bullets ===== ===== Spending Bullets =====
 +
 +appropriate timing
  
 ==== By the Player ==== ==== By the Player ====
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 ==== By the GM ==== ==== By the GM ====
  
-If any Bullets have been spent by the players—and thus given to the Game Master—the Game Master may spend those Bullets on behalf of NPCs in the exact same way players ​do. This may be done for any NPC, whether friend, enemy, or neutral bystander.+If any Bullets have been spent by the players—and thus been given to the Game Master—the Game Master may spend those Bullets on behalf of NPCs in the exact same way players ​spend them for their own characters. This may be done for any NPC, whether friend, enemy, or neutral bystander.
  
 When the Game Master spends Bullets, they should be given to the player that is most affected by the expenditure. For example, if the Game Master uses a Bullet to help an NPC notice that a player-character is lying about the value of a trade item, that player should get the Bullet. When the Game Master spends Bullets, they should be given to the player that is most affected by the expenditure. For example, if the Game Master uses a Bullet to help an NPC notice that a player-character is lying about the value of a trade item, that player should get the Bullet.
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 ==== No Sharing, Mostly ==== ==== No Sharing, Mostly ====
  
-A player ​may choose ​to give one or more of their Bullets to another player. However, ​those Bullets may not by spent on any rolls immediately facing ​the other player. ​So if Andrea's character is being shot at, +Players ​may not spend Bullets on behalf of NPCs or other players, even if the result would be beneficial ​to them. For example, a patient may not add a Bullet to their doctor'​s medical check. 
 + 
 +Players may, however, ​give their Bullets to anyone else at the table. However, Bullets ​traded in this fashion ​may not be used to modify anything that has already occurred or anything that is an inescapable consequence of rolls already made or actions already declared. 
 + 
 +For example, imagine a player-character is shot at by an NPC. The hit succeeds and damage is about to be rolled. At that moment, another player decides to donate one of their Bullets to the victim of the shooting. The Bullet may not be used to alter the attack roll (since it was already made) nor to buy off any of the incoming damage (since damage is an immediate consequence of the attack roll). 
 + 
 +The recipient ​player ​could spend the Bullet to adjust the attack roll or damage of the next person to fireEven if it'​s ​fairly obvious the next NPC was going to shoot the same player-character, their action has not yet occurred nor is any consequence of their intent in play yet. 
 + 
 +As another example, imagine a player-characters meddling with a blocked passage in a mine. They botch the roll, and the Game Master declares the failure is causing rocks to fall on the entire party. Since this chain of events is in progress, any Bullets exchanged ​at this point could not be used to adjust the initial botchhelp dodge checks to duck the rocks, or to buy down the damage of rocks that hit. 
 + 
 +However, a recipient player could use a Bullet to help their medical check when trying to save the life of a friend that got crushed, since the medical roll was not part of the immediate chain of events surrounding the rockslide.
  
 ==== No Stacking ==== ==== No Stacking ====
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   - If the issue is still not resolved, then the "​passive"​ or "​target"​ party wins. In other words, a person getting shot trumps the shooter. Someone being searched trumps the person doing the searching.   - If the issue is still not resolved, then the "​passive"​ or "​target"​ party wins. In other words, a person getting shot trumps the shooter. Someone being searched trumps the person doing the searching.
   - In some cases, there may not be a clear "​passive"​ party. For example, two people might be struggling to push the same crate in opposite directions. So if the issue is still not resolved, simply have the parties roll 2d6. The party rolling highest gets to spend the Bullet. ​   - In some cases, there may not be a clear "​passive"​ party. For example, two people might be struggling to push the same crate in opposite directions. So if the issue is still not resolved, simply have the parties roll 2d6. The party rolling highest gets to spend the Bullet. ​
- 
- 
-the person to declare their intention first wins the right to use a Bullet. If two people declare at the same time,  
  
 ===== Exit and Reentry ===== ===== Exit and Reentry =====
bullets.txt · Last modified: 2020/02/18 12:08 by wayne