User Tools

Site Tools


bullets

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
bullets [2019/04/29 14:24]
dan
bullets [2019/04/29 16:21]
dan
Line 28: Line 28:
  
 A player may choose to give one or more of their Bullets to another player. However, those Bullets may not by spent on any rolls immediately facing the other player. So if Andrea'​s character is being shot at,  A player may choose to give one or more of their Bullets to another player. However, those Bullets may not by spent on any rolls immediately facing the other player. So if Andrea'​s character is being shot at, 
 +
 +==== No Stacking ====
 +
 +Bullets may not be used to modify the same roll. For example, a player could not spend two Bullets to add two additional damage dice to an attack. However, Bullets may be used to modify related rolls. So a player could spend one Bullet to add a die to the skill check to attack someone and then apply a second Bullet to increase the damage by one die.
  
 ==== No Competition ==== ==== No Competition ====
  
-==== No Stacking ====+Bullets may not be spent to oppose other Bullets already applied to a roll. So if a player uses a Bullet to increase their damage by one die, the Game Master may not spend a Bullet to remove the die that was added. If two people wish to modify the same roll, you can use this chart to determine who wins the right to spend a Bullet. 
 + 
 +  - The person to declare their intention first always wins. 
 +  - If the above was a tie, then allow players to spend Bullets over the Game Master. 
 +  - If the issue is still not resolved, then the "​passive"​ or "​target"​ party wins. In other words, a person getting shot trumps the shooter. Someone being searched trumps the person doing the searching. 
 +  - In some cases, there may not be a clear "​passive"​ party. For example, two people might be struggling to push the same crate in opposite directions. So if the issue is still not resolved, simply have the parties roll 2d6. The party rolling highest gets to spend the Bullet.  
 + 
 + 
 +the person to declare their intention first wins the right to use a Bullet. If two people declare at the same time, 
  
 ===== Exit and Reentry ===== ===== Exit and Reentry =====
bullets.txt · Last modified: 2020/02/18 12:08 by wayne