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attributes [2019/04/11 00:42]
dan
attributes [2019/04/11 00:46] (current)
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 ===== Setting Attributes ===== ===== Setting Attributes =====
  
-Each character starts the game with a total of 36 points to divide among the six attributes. No attribute may be below 2 or above 10, as these represent the functional minimum and maximum of normal people. Certain game elements (such as equipment or injury) may shift attributes below 2 or above 10, but this shouldn'​t normally occur during this step of character creation.+Each character starts the game with a total of 36 points to divide among the six attributes. No attribute may be below 2 or above 10, as these represent the functional minimum and maximum of normal people.
  
 Higher attribute scores represent a character'​s strengths, while lower ones represent their weaknesses. Higher attribute scores represent a character'​s strengths, while lower ones represent their weaknesses.
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 +> Certain game elements (such as equipment or injury) may shift attributes below 2 or above 10, but this shouldn'​t normally occur during this step of character creation.
  
 ===== Attribute Definitions ===== ===== Attribute Definitions =====
attributes.txt ยท Last modified: 2019/04/11 00:46 (external edit)