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attributes [2020/02/13 16:23] wayne |
attributes [2020/02/16 16:56] wayne |
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====== Attributes ====== | ====== Attributes ====== | ||
- | Attributes are the statistics that represent your character. | + | Attributes represent the qualities that everyone of us is born with. While some people are naturally strong and tough, others may be smart and fast. Some people may be able to be friends with everyone they meet but not be able to lift a sack of potatoes and everything in between. |
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+ | In short, Attributes are an inherent part of what makes the characters human. | ||
===== Setting Attributes ===== | ===== Setting Attributes ===== | ||
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Higher attribute scores represent a character's strengths, while lower ones represent their weaknesses. | Higher attribute scores represent a character's strengths, while lower ones represent their weaknesses. | ||
- | > Certain game elements (such as equipment or injury) may shift attributes below 2 or above 10, but this shouldn't normally occur during this step of character creation. | + | Certain game elements (such as equipment or injury) may shift attributes below 2 or above 10, but this shouldn't normally occur during this step of character creation. |
===== Attribute Definitions ===== | ===== Attribute Definitions ===== | ||
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==== Speed ==== | ==== Speed ==== | ||
- | Speed represents how quickly a character can move. It affects both their speed in a flat run and how quickly they can move in response to threats. | + | Speed represents how quickly a character can move. It affects both their speed in a flat run and how quickly they can move in response to threats. If your speed is reduced to 0 or below for any reason you cannot move without assistance. |