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attributes [2019/04/11 00:46] dan [Setting Attributes] |
attributes [2020/02/13 16:31] wayne [Attributes] |
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====== Attributes ====== | ====== Attributes ====== | ||
- | Attributes define... | + | Attributes are the base statistics that represent who your character is and they generally will not change. They are the basis for every dice roll you will make in game and can impacted by game events such as injury. |
===== Setting Attributes ===== | ===== Setting Attributes ===== | ||
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==== Perception ==== | ==== Perception ==== | ||
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+ | Perception represents how aware a character is of their surroundings. It is the skill rolled to see, hear, smell, or otherwise notice something in the environment. | ||
==== Smarts ==== | ==== Smarts ==== | ||
+ | |||
+ | Smarts represents how intelligent a character is. This frequently equates to what a character knows but it is also the more abstract aspects of intelligence like how quickly a character can learn. | ||
==== Social ==== | ==== Social ==== | ||
+ | |||
+ | Social represents a characters charisma when interacting with others. This can be interacting, negotiating, or even intimidation. How well a character can get the result they want when talking to others. | ||
==== Speed ==== | ==== Speed ==== | ||
- | Speed represents how quickly a character can move. It affects both their speed in a flat run and how quickly they can move in response to threats. | + | Speed represents how quickly a character can move. It affects both their speed in a flat run and how quickly they can move in response to threats. If your speed is reduced to 0 or below for any reason you cannot move without assistance. |