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===== Setting Attributes ===== | ===== Setting Attributes ===== | ||
- | Each character starts the game with a total of 36 points to divide among the six attributes. No attribute may be below 2 or above 10, as these represent the functional minimum and maximum of normal people. Certain game elements (such as equipment or injury) may shift attributes below 2 or above 10, but this shouldn't normally occur during this step of character creation. | + | Each character starts the game with a total of 36 points to divide among the six attributes. No attribute may be below 2 or above 10, as these represent the functional minimum and maximum of normal people. |
Higher attribute scores represent a character's strengths, while lower ones represent their weaknesses. | Higher attribute scores represent a character's strengths, while lower ones represent their weaknesses. | ||
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+ | > Certain game elements (such as equipment or injury) may shift attributes below 2 or above 10, but this shouldn't normally occur during this step of character creation. | ||
===== Attribute Definitions ===== | ===== Attribute Definitions ===== |