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attributes [2019/04/11 00:36]
dan created
attributes [2019/04/11 00:42]
dan
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 Each character starts the game with a total of 36 points to divide among the six attributes. No attribute may be below 2 or above 10, as these represent the functional minimum and maximum of normal people. Certain game elements (such as equipment or injury) may shift attributes below 2 or above 10, but this shouldn'​t normally occur during this step of character creation. Each character starts the game with a total of 36 points to divide among the six attributes. No attribute may be below 2 or above 10, as these represent the functional minimum and maximum of normal people. Certain game elements (such as equipment or injury) may shift attributes below 2 or above 10, but this shouldn'​t normally occur during this step of character creation.
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 +Higher attribute scores represent a character'​s strengths, while lower ones represent their weaknesses.
  
 ===== Attribute Definitions ===== ===== Attribute Definitions =====
attributes.txt ยท Last modified: 2020/02/16 16:56 by wayne