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attributes [2020/02/13 16:31] wayne [Attributes] |
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====== Attributes ====== | ====== Attributes ====== | ||
- | Attributes are the base statistics that represent who your character is and they generally will not change. They are the basis for every dice roll you will make in game and can impacted by game events such as injury. | + | Attributes represent the qualities that everyone of us is born with. While some people are naturally strong and tough, others may be smart and fast. Some people may be able to be friends with everyone they meet but not be able to lift a sack of potatoes and everything in between. |
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+ | In short, Attributes are an inherent part of what makes the characters human. | ||
===== Setting Attributes ===== | ===== Setting Attributes ===== | ||
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Higher attribute scores represent a character's strengths, while lower ones represent their weaknesses. | Higher attribute scores represent a character's strengths, while lower ones represent their weaknesses. | ||
- | > Certain game elements (such as equipment or injury) may shift attributes below 2 or above 10, but this shouldn't normally occur during this step of character creation. | + | Certain game elements (such as equipment or injury) may shift attributes below 2 or above 10, but this shouldn't normally occur during this step of character creation. |
===== Attribute Definitions ===== | ===== Attribute Definitions ===== |